Many of Skyrim's most talented modders have been working to port Oblivion into Skyrim, complete with restored lost content, updated systems, and remastered visuals. It seems odd that Bethesda would entrust a remake of one of its most legendary games (especially when it's supposedly unclear if Virtuos Games is doing a remaster or remake) to a studio most known for console ports of existing games, especially when the Skyblivion team exists. Content in both Skyrim Special Edition and Skyrim Anniversary Edition include mod content from Bethesda's Creation Club, which is a curated collection of officially supported mods from community creators. Skyrim and Fallout enjoy countless mods on Windows PC, and Skyrim even has mod support on Xbox Series X|S. Bethesda has remastered Skyrim (a couple times), but did so in-house and worked with talented modders to bring new content into Skyrim, which brings me to my second point.īethesda Softworks places a lot of importance on its relationship with modders to extend the lifetime of its games. Considering how hilarious Oblivion is to play today, I completely understand this stance. Bethesda's Todd Howard has stated in the past that he's not interested in remastering classic Bethesda games, believing that keeping them playable in their original form is the way to go. I and my colleagues here at Windows Central are hesitant to place much faith in this leak for a number of reasons.
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